![]() We cover just about everything but if you're after hot mod chat that's over here. Here, I have a talk with the game's technical director and lead programmer Takeshi Aramaki and game design and development manager Kenichi Shida (and their translator) about all things XV on PC. ![]() Yes, you'll need an Iron Giant-sized PC in order to run it, but more thoughts on that are coming separately soon. It also helps that the PC version looks properly brilliant. Yes, it gets a little bit bogged down by its wonky story beats, but to dismiss it because of that would be to ignore all the brilliant things it does right, like chronicling your journey with amazing photographs. In just under two weeks, Square Enix's ginormous JRPG will finally arrive on PC, a little over a year after it first came out on console. I think I need to go and lie down for a bit.The royal boyband roadtrip adventure that is Final Fantasy XV is almost here. And those little tiny facial expressions! And that lipstick! Ooofff. I mean, it loses a couple of realism points simply because no one in their right mind would ever do their make-up in such a dark room, but her eyes are just lovely. Still, whatever Luminous ends up using it for, the tech itself sure is purrrrdy. In Back Stage, the only person we actually see is the main make-up lady, and personally she doesn't really strike me as a future Final Fantasy character. Or at least a bloke that looks exceptionally like Noctis' dad, anyway. In fact, going back to watch that Agni's Philosophy demo again (which left me equally floored and desperate for the new Final Fantasy when it was originally shown off back in the heady days of 2012) reveals a cameo by FFXV's old King Regis himself. After all, my main takeaway from this demo is that it's surprisingly down to earth compared to the other tech demos Square Enix have done in the past - anyone remember Witch - Chapter 0 Cry or Agni's Philosophy? Indeed, the music alone just makes me think this would be perfect for a new Life is Strange game (which Dontnod made, of course, but Square Enix published). Or maybe it won't be used for the next Final Fantasy game at all. Together with Luminous Engine and RTX technology, we have taken one more step forward towards the kind of beautiful and realistic game that we strive to create." "GeForce RTX graphics cards have power beyond our imagination, and with Nvidia's technology even real-time path tracing has become a reality. ![]() "Back Stage is a showcase demo of our work to answer the question, 'How can you use ray tracing in a next generation game?'" Luminous' new studio head Takeshi Aramaki says. Nvidia say path tracing is also going to be a big part of Luminous' engine going forward, too, which should hopefully mean we might see this kind of tech make its way into the next Final Fantasy game. Path tracing, in case you've forgotten, is sort of like an even fancier version of ray tracing, using a single computing algorithm to render everything from shadows and reflections to ambient occlusion and diffuse global illumination lighting rather than doing it all individually. Running on the studio's own Luminous Engine (the same one wot powered FFXV as well) and a single RTX 2080 Ti graphics card, according to Nvidia, Back Stage uses a more advanced form of the path tracing tech used in both Quake II RTX and Minecraft. Made in collaboration with Nvidia, this real-time ray tracing demo isn't related to any particular game per se (or at least none that we know of), but its depiction of a woman having a chill moment doing her make-up in the mirror sure is a technical feast for the old eyeballs. Want a taste of what 'next-gen' graphics are going to look like? Well, the clever folks over at Square Enix's Luminous Productions studio (the wizards wot made Final Fantasy XV) have just released a brand new tech demo called 'Back Stage' doing just that. ![]()
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